Learning management system glossary & common definitions

Explore essential learning concepts in our glossary, covering topics from learning management systems (LMS) to innovative approaches like asynchronous and synchronous learning. Discover tools such as SCORM, blended learning, gamification, and course management within the LMS landscape. Uncover the strategic role of instructional design, delve into personalized learning pathways, and navigate through competency-based learning and assessments.
Developed in 1993, introduced interoperability between LMS platforms and e-learning content. While its adoption has declined due to SCORM adoption, AICC laid the groundwork for future standards.
Tools within an LMS that track and report on user data, progress, and performance.
Learning that does not occur in real-time, allowing learners to access materials, assignments, and tests at their convenience.
A mix of traditional face-to-face and online learning experiences.
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Combines SCORM and xAPI, addressing their limitations while enabling offline tracking.
Platform features in an LMS that allow learners to engage in shared activities, projects, and peer-to-peer discussions fostering collective knowledge creation, collaboration, and real-time communication to enhance the overall learning experience.
A specific skill or ability that a learner is expected to master as part of their education or job role/function.
More Competency
An educational or training approach where progress is based on demonstrating competency in skills rather than time spent in a classroom or training.Platform features in an LMS that allow learners to engage in shared activities, projects, and peer-to-peer discussions fostering collective knowledge creation, collaboration, and real-time communication to enhance the overall learning experience.
The creation of educational and training content, like courses and modules, using specialized tools. It involves structuring materials, adding multimedia, and defining interactions for an engaging learning experience. The goal is to align content with learning objectives, making it accessible and trackable within the LMS.
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The features in an LMS that allows for the creation, delivery, and tracking of courses and curricula through a managed dashboard for both learners and instructors.
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Learning facilitated by digital technologies including online courses, interactive modules, and multimedia resources designed to provide flexible, accessible, and engaging educational experiences.
Regular, ongoing assessments used to monitor learner progress.
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The use of game design elements in non-game contexts, like learning platforms, to enhance user engagement and motivation.
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An an open-source framework for creating interactive content.
Facilitates the exchange of educational content between LMS platforms by standardizing course structure.
The process of planning, developing, and delivering effective learning experiences through the creation of curriculum, instructional materials, and online courses.
More Instructional design
The specific knowledge or skills learners are expected to acquire.
A curated and structured sequence of courses and modules designed to guide learners through a personalized learning journey with emphasis on the learners' control of choice.
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A learner-centered approach that allows for individual progress and pacing.
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A software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, HR programs, onboarding, and learning and development programs.
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Enables seamless integration of third-party tools into LMS platforms.
The level at which a learner has fully understood and can apply a particular skill or knowledge area.
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A course of study made available over the Internet without charge to a very large number of people.
Automates the submission of content packages from authoring tools to LMSs.
Tailoring education to meet the different needs, interests, and abilities of each learner.
QTI standardizes the representation and exchange of assessments.
A set of technical standards for e-learning software platforms, ensuring interoperability, accessibility, and reusability of digital learning content.
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A system that allows learners to progress through a curriculum at their own speed based on their ability to demonstrate competency.
Standards-based education sets clear, measurable learning goals for each educational stage, ensuring consistency and accountability.
Evaluation at the end of an instructional period to measure learner competency levels.
Real-time learning where instructors, trainers, teachers and learners interact in a specific virtual place, through a specific online medium, at a specific time.
An integrated software platform that combines various HR processes including recruitment, performance management, and learning & development to attract and retain organizational talent.
The strategies and functionality used to keep learners actively participating and invested in their learning process.
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Tracks learning experiences across multiple environments, including simulations, mobile apps, and real-world tasks.
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