Learning needs to become more like games if we want schools to better equip our kids for the unknown future. By including gamification techniques in the classroom, teachers can offer a fun and engaging way of learning, and students will amaze everyone with outstanding learning results. Here are four gamification techniques that come with small changes, yet bring big results:
A test vs. a quest
There's something in the air right before taking a test when everyone feels millions of butterflies in their stomachs. A quest is a horse of a totally different color.
Students will not fear a quest; they will feel challenged to rise above it and conquer it. That's why you should never underestimate the power of the words used in a course.
Grades vs. XP (eXperience Points)
Student performance is traditionally assessed by starting from the perfect 100% and going downwards until reaching the real level of student's knowledge. XP come with a spin.
Students start from zero and only go up, getting a boost in their confidence. At the same time, XP can be transformed into normal grades, for the satisfaction of the school's grading system.
F.A.I.L. = First Attempt In Learning
Failure is rarely regarded as an option; the fear of failure can cause students to skip classes, avoid tests and even drop school. This is certainly not the case with games.
Faced with a "Game Over!" screen, kids feel the urge to play again and improve upon their last performance. Their motivation grows bigger and they "Level Up" in learning as well.
A centralized system
From something as simple as a shared spreadsheet to something as complex as an LMS, teachers need a centralized system to keep track of and analyze the performance of all students.
Technology assists teachers in gathering data from each student - where do they struggle, how fast they progress - and deliver more personalized learning experiences.
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