3 Habits of highly effective online teachers
This post has been updated on March 4, 2020. While face-to-face instruction allows teachers to inject their personality and tone into their lessons, it nonetheless demands that teachers be organised a...
This post has been updated on March 4, 2020. While face-to-face instruction allows teachers to inject their personality and tone into their lessons, it nonetheless demands that teachers be organised a...
Many people still feel that the immediacy of face-to-face collaboration is the gold standard in getting teamwork projects done. However, there are a number of high profile examples of digital and onli...
In the last on our series about the challenges in higher education, we will examine how universities and colleges are managing the fast pace of change in teaching methods and curricula. According to U...
We have spoken before about what defines a good digital citizen, and today we will extrapolate some more on that definition to include some new emerging trends. To recap, digital citizenship encompass...
In the third blog in our series on higher education challenges (rising costs, declining completion rates), exploring how innovative colleges and universities are addressing them, we’ll look at funding...
Last time we started to explore the top four challenges facing higher education in the US. Preferring to offer up innovative case studies from across the HE sector (rather than just discuss the issue)...
It is in a way appropriate that the higher education space mirrors and also reveals the broader challenges faced by the society of the day. After all universities are a gateway to free thought, rigoro...
3D printing is one of those strange education trends that garners much hype, but which to my mind has yet to unveil any true educational potential. I get that it’s great to see one’s renderings produc...
Last time we began exploring the role of educators within networked learning environments, broadly using a theory by George Siemens called “Connectivism” as our base. 3 Alternative roles of teachers i...
This post has been updated on February 16, 2020. Enabling interaction, collaboration, and social learning online is perhaps the most difficult, and yet most important, part of teaching online. “Beyond...
Makerspaces are a wonderfully interactive, highly creative and increasingly valued part of classrooms in the technology age. There is literally a wealth of inspiration, guidance and ideas on the web f...
The professional development programs offered by most districts can be a somewhat bland, formulaic and often times an irrelevant experience. Collaboration is one of the most valued features of meeting...
If you have spent any time in the ed-tech world you will no doubt have realized that there is a swirling cloud of acronyms that attend the subject, from ISTE, CoSN to NMC and P21. A veritable “alphabe...
We’ve delved into some quite technical stuff recently, so I thought I’d give us all a break with a little bit of art. Specifically I’ve trawled the net for some of the best art, art history and cultur...
In my last blog we started discussing the "why" of gamification, with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theor...
Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company's last declared quarter alone. To date the game has been downloaded an eye-p...