How big data changes the training scenery
We live in a world of data. Money is no longer our only currency; big data is catching up. Until recently, the more data a business had — about how to improve their product/service, about the competit...
We live in a world of data. Money is no longer our only currency; big data is catching up. Until recently, the more data a business had — about how to improve their product/service, about the competit...
Workplace learning and training programs have come a long way since the cubicle was a new thing. The transfer of knowledge now happens inside and outside of office walls. Employees learn new things fr...
According to a highly unscientific study I performed this morning on a few colleagues around the office, people recognize famous brands based on just parts of their logos! They didn't need the word Tw...
You've certainly heard this before: millennials are set to take over the workplace. They are tech-savvy, they challenge the status quo, and they won't settle for average performance. They want it all,...
This post has been updated on April 7, 2020. Experiential learning is the process of learning through experience. Simply said, it's learning by doing. We all learn better when we are directly involved...
From corporations to start-ups and non-profit organizations, every company relies on its workforce — its people — to be successful and constantly grow. Since the currency of the business world is info...
Gamification in workplace learning is less and less regarded as a trivial training tactic. Games come with an element of fun and inspire competition, even in personal learning paths. What's more, they...
Personalized learning at work means connecting the right employee with the right learning resource, at the right time. Sounds simple, right? But we all know that there's a looong way between theory an...
Our modern times are so different from those depicted in Charlie Chaplin's Modern Times. The world of work hopped on a super-fast conveyor belt and reached the point of omnipresent automation. Chaplin...
To go responsive, or not to go responsive? That is actually not the question. In the multi-device, multi-screen world of the workplace, the question is not whether or not to adopt a responsive design ...
The use of games for business training purposes is still a technique that is met with a certain dose of skepticism. The fun and entertaining nature of games goes against the serious attitude of busine...
The business world is tough, and the L&D part of it makes no exception. Instructional designers need to pay great attention to the workplace learning environment if they want to create successful onli...
When people have ideas that can solve a need but lack the resources to put them into practice, they access that brilliant part of the brain where creativity dwells. They have to either come up with cr...
The mobile employee is among us. Are you aware? It happened smoothly, one day after another, one technological advancement after another. It crept like a bug in every office space and in every workpla...
The 70:20:10 model of reference for workplace learning implies that traditional training methods are just a small jigsaw piece in a very large puzzle. In a workplace setting, most learning occurs thro...
When I was a kid, 20 years ago, I had a tricycle and I was cool. Ten years ago, all the cool kids had sneakers with rollers in the heels. Today, tricycles are kind of vintage, while roler-sneakers are...